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	<title>Comments on: A Series of Failures</title>
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	<link>http://zilchius.com/2009/10/13/a-seires-of-failures/</link>
	<description>Code, Design, Photography and Rambling</description>
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		<title>By: Zilchius.com &#8250; GDC 2010 &#8211; Days Four/Five</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-14</link>
		<dc:creator>Zilchius.com &#8250; GDC 2010 &#8211; Days Four/Five</dc:creator>
		<pubDate>Wed, 17 Mar 2010 07:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-14</guid>
		<description>[...]  I talked a few companies about their procedural techniques and tools that I had run across while trying to make my terrain generator.  It was a lot of fun actually meeting people behind these products [...]</description>
		<content:encoded><![CDATA[<p>[...]  I talked a few companies about their procedural techniques and tools that I had run across while trying to make my terrain generator.  It was a lot of fun actually meeting people behind these products [...]</p>
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	<item>
		<title>By: *null &#187; Building a Better Planet</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-4</link>
		<dc:creator>*null &#187; Building a Better Planet</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-4</guid>
		<description>[...] My first step was an attempt to free up more texture units by combining the textures I already had into one large texture.  While this will generally work, the combination of doing this and using trilinear filtering causes seams to appear at different distances (or texel sizes if you will).  This is pretty much unavoidable, and I&#8217;ve been researching different approaches to the problem.  None yet have shown any real promise, but some failed attempts have shown humorous results (screenshots: A Series of Failures). [...]</description>
		<content:encoded><![CDATA[<p>[...] My first step was an attempt to free up more texture units by combining the textures I already had into one large texture.  While this will generally work, the combination of doing this and using trilinear filtering causes seams to appear at different distances (or texel sizes if you will).  This is pretty much unavoidable, and I&#8217;ve been researching different approaches to the problem.  None yet have shown any real promise, but some failed attempts have shown humorous results (screenshots: A Series of Failures). [...]</p>
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	<item>
		<title>By: Roll</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-3</link>
		<dc:creator>Roll</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-3</guid>
		<description>This is pretty awesome! I&#039;m very impressed.</description>
		<content:encoded><![CDATA[<p>This is pretty awesome! I&#8217;m very impressed.</p>
]]></content:encoded>
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	<item>
		<title>By: Roll</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-28</link>
		<dc:creator>Roll</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-28</guid>
		<description>This is pretty awesome! I&#039;m very impressed.</description>
		<content:encoded><![CDATA[<p>This is pretty awesome! I&#8217;m very impressed.</p>
]]></content:encoded>
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	<item>
		<title>By: Dad</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-2</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-2</guid>
		<description>You&#039;re getting there. That spikey thing is kinda cool.</description>
		<content:encoded><![CDATA[<p>You&#8217;re getting there. That spikey thing is kinda cool.</p>
]]></content:encoded>
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	<item>
		<title>By: Dad</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-27</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-27</guid>
		<description>You&#039;re getting there. That spikey thing is kinda cool.</description>
		<content:encoded><![CDATA[<p>You&#8217;re getting there. That spikey thing is kinda cool.</p>
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