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	<title>Comments for Zilchius.com</title>
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	<link>http://zilchius.com</link>
	<description>Code, Design, Photography and Rambling</description>
	<lastBuildDate>Mon, 25 Apr 2011 06:27:00 +0000</lastBuildDate>
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		<title>Comment on Things to come&#8230; by Anonymous</title>
		<link>http://zilchius.com/2010/09/09/things-to-come/comment-page-1/#comment-30</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 25 Apr 2011 06:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=128#comment-30</guid>
		<description>buy and sell cheap game online.
www.worldofwarcraft4u.com</description>
		<content:encoded><![CDATA[<p>buy and sell cheap game online.<br />
<a href="http://www.worldofwarcraft4u.com" rel="nofollow">http://www.worldofwarcraft4u.com</a></p>
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		<title>Comment on Things to come&#8230; by Ray</title>
		<link>http://zilchius.com/2010/09/09/things-to-come/comment-page-1/#comment-29</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Tue, 12 Oct 2010 20:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=128#comment-29</guid>
		<description>Good to see you&#039;re still workin&#039; hard! How&#039;s everything goin with you? Enjoying the married life?</description>
		<content:encoded><![CDATA[<p>Good to see you&#8217;re still workin&#8217; hard! How&#8217;s everything goin with you? Enjoying the married life?</p>
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		<title>Comment on Tension Rising by Zilchius.com &#8250; GDC 2010 &#8211; Days Four/Five</title>
		<link>http://zilchius.com/2010/03/04/tension-rising/comment-page-1/#comment-15</link>
		<dc:creator>Zilchius.com &#8250; GDC 2010 &#8211; Days Four/Five</dc:creator>
		<pubDate>Wed, 17 Mar 2010 07:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=103#comment-15</guid>
		<description>[...] Dog).  This is probably by far the most practical of the talks I attended in reference to my current project.  While we won&#8217;t be using bloom (which is the first thing I always thought of when I thought [...]</description>
		<content:encoded><![CDATA[<p>[...] Dog).  This is probably by far the most practical of the talks I attended in reference to my current project.  While we won&#8217;t be using bloom (which is the first thing I always thought of when I thought [...]</p>
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		<title>Comment on A Series of Failures by Zilchius.com &#8250; GDC 2010 &#8211; Days Four/Five</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-14</link>
		<dc:creator>Zilchius.com &#8250; GDC 2010 &#8211; Days Four/Five</dc:creator>
		<pubDate>Wed, 17 Mar 2010 07:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-14</guid>
		<description>[...]  I talked a few companies about their procedural techniques and tools that I had run across while trying to make my terrain generator.  It was a lot of fun actually meeting people behind these products [...]</description>
		<content:encoded><![CDATA[<p>[...]  I talked a few companies about their procedural techniques and tools that I had run across while trying to make my terrain generator.  It was a lot of fun actually meeting people behind these products [...]</p>
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		<title>Comment on A Series of Failures by *null &#187; Building a Better Planet</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-4</link>
		<dc:creator>*null &#187; Building a Better Planet</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-4</guid>
		<description>[...] My first step was an attempt to free up more texture units by combining the textures I already had into one large texture.  While this will generally work, the combination of doing this and using trilinear filtering causes seams to appear at different distances (or texel sizes if you will).  This is pretty much unavoidable, and I&#8217;ve been researching different approaches to the problem.  None yet have shown any real promise, but some failed attempts have shown humorous results (screenshots: A Series of Failures). [...]</description>
		<content:encoded><![CDATA[<p>[...] My first step was an attempt to free up more texture units by combining the textures I already had into one large texture.  While this will generally work, the combination of doing this and using trilinear filtering causes seams to appear at different distances (or texel sizes if you will).  This is pretty much unavoidable, and I&#8217;ve been researching different approaches to the problem.  None yet have shown any real promise, but some failed attempts have shown humorous results (screenshots: A Series of Failures). [...]</p>
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		<title>Comment on A Series of Failures by Roll</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-3</link>
		<dc:creator>Roll</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-3</guid>
		<description>This is pretty awesome! I&#039;m very impressed.</description>
		<content:encoded><![CDATA[<p>This is pretty awesome! I&#8217;m very impressed.</p>
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		<title>Comment on A Series of Failures by Roll</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-28</link>
		<dc:creator>Roll</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-28</guid>
		<description>This is pretty awesome! I&#039;m very impressed.</description>
		<content:encoded><![CDATA[<p>This is pretty awesome! I&#8217;m very impressed.</p>
]]></content:encoded>
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		<title>Comment on A Series of Failures by Dad</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-2</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-2</guid>
		<description>You&#039;re getting there. That spikey thing is kinda cool.</description>
		<content:encoded><![CDATA[<p>You&#8217;re getting there. That spikey thing is kinda cool.</p>
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		<title>Comment on A Series of Failures by Dad</title>
		<link>http://zilchius.com/2009/10/13/a-seires-of-failures/comment-page-1/#comment-27</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://zilchius.com/?p=36#comment-27</guid>
		<description>You&#039;re getting there. That spikey thing is kinda cool.</description>
		<content:encoded><![CDATA[<p>You&#8217;re getting there. That spikey thing is kinda cool.</p>
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