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Tag Archives: Procedural Generation

GDC 2010 – Days Four/Five

NOTE: Sorry for the obsessive amount of links in here… just want to make sure you can easily dig into anything that you might not know about (most go to Wikipedia). GDC is still settling itself into my mind.  But I best get what’s left of it before it goes fully into hibernation and I [...]

GDC 2010 – Day Three

Talks are what this show is all about in my mind.  The talks here are intense and I can tell it’s going to take a while to get all I can out of these.  The first talk of the day was the programming keynote which was optimization tools in-game for Starcraft II.  The ability to drill into [...]